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태경전자는 차세대 드론 산업기술 고도화를 목표로
방위산업분야에서 독자적인 우수성을 인정받는 기업입니다.

운영개념

차량형 유·무선 멀티콥터형 드론시스템

차량 적재칸에 유선 전력공급 모듈, 발전기, 윈치시스템으로 구성이 되며, 내부에 GCS로 구성
전원/통신 케이블 자동감기/풀기 기능 (윈치시스템)
드론 자동 이착륙 기능제공(도킹시스템)
700V 전압으로 드론/임무장비에 전원공급

유·무선 겸용 드론기체 및 임무모듈

서치라이트,스피커,EO/IR 카메라 모듈 개발
유·무선 전력 Hybrid Switching 모듈
AI 영상기반 피사체 움직임 정밀분석 SW
KCMVP, TMMR 모듈 장착
표준형 공통 짐벌 프레임 자체개발

활용방안

  1. this.op(inner, '<=', begin) && (this.op(inner, '>', end []
  2. (stage.x - minimum) % maximum + maximum) % maximum) + minimum; } else { minimum = this.settings.rtl ? this.coordinates(this.maximum( []
  3. position - m / 2) % n + n) % n + m / 2; } return position; }; /** * Converts an absolute position of an item into a relative one. * @public * @param {Number} position - The absolute position to convert. * @returns {Number} - The converted position. */ Owl.prototype.relative = function(position) { position -= this._clones.length / 2; return this.normalize(position, true); }; /** * Gets the maximum position for the current item. * @public * @param {Boolean} [relative=false] - Whether to return an absolute position or a relative position. * @returns {Number} */ Owl.prototype.maximum = function(relative) { var settings = this.settings, maximum = this._coordinates.length, iterator, reciprocalItemsWidth, elementWidth; if (settings.loop) { maximum = this._clones.length / 2 + this._items.length - 1; } else if (settings.autoWidth || settings.merge) { iterator = this._items.length; if (iterator) { reciprocalItemsWidth = this._items[--iterator].width(); elementWidth = this.$element.width(); while (iterator--) { reciprocalItemsWidth += this._items[iterator].width() + this.settings.margin; if (reciprocalItemsWidth > elementWidth) { break; } } } maximum = iterator + 1; } else if (settings.center) { maximum = this._items.length - 1; } else { maximum = this._items.length - settings.items; } if (relative) { maximum -= this._clones.length / 2; } return Math.max(maximum, 0); }; /** * Gets the minimum position for the current item. * @public * @param {Boolean} [relative=false] - Whether to return an absolute position or a relative position. * @returns {Number} */ Owl.prototype.minimum = function(relative) { return relative ? 0 : this._clones.length / 2; }; /** * Gets an item at the specified relative position. * @public * @param {Number} [position] - The relative position of the item. * @return {jQuery|Array.} - The item at the given position or all items if no position was given. */ Owl.prototype.items = function(position) { if (position === undefined) { return this._items.slice(); } position = this.normalize(position, true); return this._items[position]; }; /** * Gets an item at the specified relative position. * @public * @param {Number} [position] - The relative position of the item. * @return {jQuery|Array.} - The item at the given position or all items if no position was given. */ Owl.prototype.mergers = function(position) { if (position === undefined) { return this._mergers.slice(); } position = this.normalize(position, true); return this._mergers[position]; }; /** * Gets the absolute positions of clones for an item. * @public * @param {Number} [position] - The relative position of the item. * @returns {Array.} - The absolute positions of clones for the item or all if no position was given. */ Owl.prototype.clones = function(position) { var odd = this._clones.length / 2, even = odd + this._items.length, map = function(index) { return index % 2 === 0 ? even + index / 2 : odd - (index + 1) / 2 }; if (position === undefined) { return $.map(this._clones, function(v, i) { return map(i) }); } return $.map(this._clones, function(v, i) { return v === position ? map(i) : null }); }; /** * Sets the current animation speed. * @public * @param {Number} [speed] - The animation speed in milliseconds or nothing to leave it unchanged. * @returns {Number} - The current animation speed in milliseconds. */ Owl.prototype.speed = function(speed) { if (speed !== undefined) { this._speed = speed; } return this._speed; }; /** * Gets the coordinate of an item. * @todo The name of this method is missleanding. * @public * @param {Number} position - The absolute position of the item within `minimum()` and `maximum()`. * @returns {Number|Array.} - The coordinate of the item in pixel or all coordinates. */ Owl.prototype.coordinates = function(position) { var multiplier = 1, newPosition = position - 1, coordinate; if (position === undefined) { return $.map(this._coordinates, $.proxy(function(coordinate, index) { return this.coordinates(index); }, this []
  4. position - minimum) % items + items) % items + minimum; if (revert !== position && revert - distance <= maximum && revert - distance > 0) { current = revert - distance; position = revert; this.reset(current); } } else if (this.settings.rewind) { maximum += 1; position = (position % maximum + maximum) % maximum; } else { position = Math.max(minimum, Math.min(maximum, position []
  5. event.target || event.srcElement || event.originalTarget) !== this.$stage.get(0 []
  6. e.property && e.property.name == 'position') || e.type == 'initialized') { var settings = this._core.settings, n = (settings.center && Math.ceil(settings.items / 2) || settings.items), i = ((settings.center && n * -1) || 0), position = (e.property && e.property.value !== undefined ? e.property.value : this._core.current( []